Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Probably best not to look a gift horse in the mouth. ![]() ![]() It’s pretty cool that Playground has decided to use Australia as a homebase for Forza Horizon 3. Like a mirror image of what it should be!Īh well, whatevs. Here’s where they’re positioned in the Forza Horizon 3! Here’s where they’re positioned in the real world. Take the positioning of Yarra Valley and the Twelve Apostles for example. That makes sense - but there isn’t even the slightest attempt to make it hang together in a way that makes any sort of sense compared to the real world. Clearly what Playground is trying to do is shoehorn the best areas of Australia (in terms of driving and scenery) into one playable map. I’ve been starting at this map for a while, just trying to understand it. Kiewa Valley is inexplicably right next to Yarra Valley despite being halfway between Melbourne and Canberra. There is a section of the map that is just OUTBACK. There is a section of the map that is just RAINFOREST. Yarra Valley is somehow above Byron Bay and just slightly south west of Surfer’s Paradise. Well the Twelve Apostles are somehow wedged inbetween Byron Bay and Surfer’s Paradise! Um… what? Let’s start with the obvious - Byron Bay is all the way down at the goddamn bottom of this map, despite the fact that both Sydney and Melbourne are below Byron Bay! That pretty much sets a weird ass precedent for all of this map being weird as hell. ![]() Okay, let’s talk about all the ways this map it totally messed up. (Obviously I get that Australia is a big place and Forza sort of needs to stylise this whole thing - just wanted to get that out of the way before I start tearing this to shreds.) I think Playground Games is a little bit confused about Australia, like from a topographical standpoint. Interestingly, this surprising revelation sparked a drastic shift in how AAA developers perceived and made open-world games, making Burnout Paradise one of the most influential open-world games of all time.But man, have you seen what Forza’s version of Australia looks like? In many ways, its open-world driving was comparable to Grand Theft Auto 5, five years before Rockstar's game was released. However, it soon became clear that Criterion Games and Electronic Arts knew what they were doing, as post-release data showed that " 90 percent of players didn't even touch the races," opting instead to "focus on the game's social features and explore the big new world." It's not hard to understand why, as although the game's events were still great, the joy of simply driving around the meticulously crafted world was an absolute delight and unlike anything else at the time. Consequently, when it was announced that 2008's Burnout Paradise would be implementing an open world, many people were unhappy, as they felt like it was an unnecessary addition that would detract from the events. Prior to Burnout Paradise's release, the Burnout series was synonymous with over-the-top, arcade-style street racing action. File Size Xbox Series 7 GB (November 2023)
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